시가전 훈련에 Half-Life기반 게임을 이용한다는군요.
:)
사진은.. 그냥 시가전 훈련 사진이라 뺐습니다.
1 Image
EUROPE
Date Posted: 21-Oct-2005
JANE'S DEFENCE WEEKLY - OCTOBER 26, 2005
--------------------------------------------------------------------------------
British Army urged to boost urban training with synthetic gaming
Tony Skinner JDW Staff Reporter
London
Current British Army urban operations training is vastly inadequate and
needs to be complemented by networked synthetic gaming, according to
industry and UK Ministry of Defence (MoD) sources.
Speaking at the Defence IQ 'Urban Operations' conference in London on 17
October, QinetiQ's Roger Antolik, project manager for the Dismounted
Infantry Virtual Environment (DIVE) programme, said studies had shown the
use of commercial off-the-shelf PC games had significant value in teaching
the doctrine and tactics of high intensity urban warfare.
"There is currently very little unit training in urban operations in the
British Army. Most soldiers would expect to undertake urban operations
war-fighting once every three to five years. So for many in a three-year
career, they may get no urban war fighting training at all," Antolik said.
Antolik, who is the trial manager for the MoD's Urban Exercise series of
experiments and regularly interviews infantry units returning from
operations in Afghanistan and Iraq to identify capability gaps, said the
DIVE concept demonstrator was fielded with several regiments in 2004 and
had been extremely well received.
"Soldiers' responses have been very positive. One of the most common
comments we get is that 'at least I can now see what I am supposed to be
doing and why'."
The DIVE system, which is based on the Half-Life first person game
released in 1998, is a low-cost solution enabling units to interactively
train in a range of different operational scenarios and representation of
effects not possible in conventional training.
Major Mark Coleman from the Directorate of Analysis, Experimentation and
Simulation (DAES), said DIVE had huge potential for capturing
experimentation and trends during training and was also seen as a useful
tool for operational analysis, virtual trials and mission rehearsal. Units
could also play as red teams, encouraging them to start thinking
asymmetrically.
"We are not thinking of producing generations of gamers and we are not
talking about replacing live training. DIVE has a place and DIVE-like
tools have a place ... it is not a panacea but it is part of a suite,"
Coleman said.
"We need to make training more accessible. Some of the [troops] have been
using their evenings to play DIVE. There is also the potential for
networking and they can start playing against other units."
DAES is also looking at the uses of games similar to DIVE for areas such
as convoy training and for teaching general rules of engagement.
Antolik said the previous exposure trainees had to computer games should
not be overstated. They had found that while 10 to 25 per cent of troops
described themselves as regular users, 25 to 40 per cent had had no
experience of gaming whatsoever.
In addition, many trainees would be classed as having learning
difficulties if they were in the formal education system, he said.
For this reason training aids like DIVE needed to be kept relatively
simple to prevent trainees becoming overwhelmed by the complexity. While
today's commercial computer games require more than 50 key strokes in
order to play, DIVE only uses 18 key strokes.
In 2004 the system was trialled by the Royal Scots, 2nd Battalion Princess
of Wales's Royal Regiment and 1 Light Infantry and is expected to be
fielded with the Royal Gloucestershire, Berkshire and Wiltshire Light
Infantry in
Urban warfare training: City limits (jdw.janes.com, 24/12/03)
UK forces seek new tools to train for urban warfare (jdw.janes.com,
03/01/03)